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X4 production modules?
This gives you up to 3X the performance of Jetson AGX Xavier and up to 5X the performance of Jetson Xavier NX. And I hope I didn't make errors. 7mil pph at 37mil setup. This is due to the game refusing me to place so many production items on a single module. Modular homes have been gaining popularity in recent years, thanks to their cost-effective benefits and customizable designs. Originally posted by Draa: This video is the one I used for a wharf/shipyard parts list. These 14 modules are. - But 10x the production. They require more complex inputs as well. 1060 have been filtered out. So building my first dedicated defense station (more or less nothing but defense modules because the Void was about to fall to xenon) and i'm attempting to build a defense station to help hold the xenon off. Closed loop is an (optional) alternate production method, styled to work with the theme of Riptide Rakers and their recycling economy. Many missions, including story ones, will require scanning stations and also their data leaks. Thousands of ships and stations trade, mine and produce, all realistically simulated In Zyarth's Dominion I I had to destroy three admin centres and all the production modules on the equipment dock there. Advertisement Apollo's lunar modul. Things have fixed now i think, and i think when it is saying modules waiting for storage, it might mean my containers are full. Now I'm wondering if I should add some production modules to my HQ to get business running. Other X4: Foundations Guides: Controls. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. X4: Foundations. May 16, 2004 · X4 Closed Loop Shipyard Guide Here follows my recommendation for taking on the huge task of building your own closed loop shipyard. ( Clear filters) 2KB 538 145k 243k 1KB 137 29MB 133 57MB 70 25k 500KB 63 18MB 61 12k 2KB 49 15k 22MB 35 10MB 30 1. - Same resource requirements. I find it odd that the only Medical Supplies production module currently available is an Argon-only module that requires Wheat from another Argon-only module, even though all the Commonwealth races (so far) require Medical Supplies for the Workforce in their Habitation modules X4 is a living, breathing space sandbox running entirely on. Usually layered for additional protection, and using other compounds to further reinforce, Hull Parts are still cheap to produce - a. Advertisement Of all the things that can. 2) Fly very close to it with scan mode on. You can also build Terran Production modules wi X4: Cradle of Humanity: X4: Kingdom End: Permissions and credits. In X4 we have a whole new station building option that allows us to again build huge stations including such megaplexes. but you just need 1 now. (and i only have silicon wafers and reffined metal as intermediary products. I've got 5 miners and two traders doing the dirty work for me already. The info on the complex says it can hold 600 ammo, but it has 0. If the graph dose not fall to zero between the. Easy enough to upgrade my own station to. Thousands of ships and stations trade, mine and produce, all realistically simulated The station also makes superfluid's. Stations are autonamed based on what you put on them. If 1 Produced 1000 then 2 Produce 2000. Closed Loop Reborn is a Star Wars Interworlds sub-mod that restores Closed Loop production method for all major SWI faction equipment. Feb 28, 2021 · Solid is for ore. Blueprint - unlockable ability to construct elementary part (station modules, ship hulls, production wares assembled in production modules like weapons, shields, missiles). A MasterCard has a total of 16 digits. Yeah, its tough to locate which faction sells them and the Beta Blue Print list still doesn't list exactly where to buy each type, though the update list says it lists whereto buy each type so maybe I'M missing something too. To meet the high demand for energy cells, two new modules. This was changed in later DLCs - new sectors now have different solar cell production values - some sectors have efficiency above 100%, some below 100%. Infinity lets you infinitely broaden your X4 experience, building your empire across uncharted territories!. Originally posted by Ydyp: Anyone ever experience this? I typically build a station like this Then I hit Confirm. Need to buy them as well as the prints for ships/equipment Showing 1 - 2 of 2 comments A Trading Station is the simplest type of station you can build in X4. In today's X4 Foundations gameplay, we add Terran Production Modules to our Terran Wharf. Dec 9, 2018 · Landing pad, storage (container) and the production unit. Originally posted by Pathogenic: Water is actually stored in container storage. Originally posted by Destroyer BR: they just sell shield components. The Nikon D750 is a highly popular and versatile camera, loved by both amateur and professional photographers alike. Trying to build a self sustaining shipyard, and already it is becoming a mess. I built Container and Solid storage. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Quite a significant increase if you have the max population (like 3,000/3,000), turns my EC station from 200,000 to over 375,000. I made myself one large station. Anyway, X4 has the same features as its "brother": a fairly extensive control set. Habitation: Houses the station workforce which require Medical Supplies and food specific to. Plan your station modules layout by calculating production and resource needs. It allows you to build any factions production module with Terran's build method. Unfortunately, every single sector is out of stock, completely. This is what EMP bombs and production hack research is made for. Now click and slightly drag outwards the mouse pointer and a thin line will appear to give you a fine turning anchor to give more 'granularity. If you have a production module scheduled, but not built yet, that requires Super Fluid, it will show the entry for Super Fluid, but it wont actually buy any, until a module that actually. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. you need to research to grab certain module. Defence: Heavily armed modules for protecting the station and claiming ownership of entire sectors. I only make one station, designed to produce ships strictly out of its own resources without having to ship. We would like to show you a description here but the site won't allow us. Economy AI Module: Traders tend to use more of their cargo bay per run; Traders won't completely ignore wares that are bought above average price if the selling price is also high; Rebuilt faction economy manager for deciding what modules/factories to build; Economy Balance Module: Weapon Components and Advanced Electronics production increased. So, in other words, yes it's been half. I wonder how they transport stuff between modules unconnected, though. Race specific station modules. When it comes to building a home, there are many options available. A metallic microlattice is a synthetic porous metallic material consisting of an ultra-light metal foam. Admittedly, using 10x modules, but building a few vanilla ones up and down the logistical chain did nothing. Damit Ihr die Warenproduktion und deren Abläufe schon im Voraus planen könnt, habe ich Euch alle Produktionsmodule aufgelistet mit allen Waren, die sie herstellen und zur Produktion benötigen. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 28 fracking production modules and the station don't want to supply its own build storage. These modules also take 10 times the amount of components, so the margins are still the same for a large building. Turret components are one of a few modules that not all reps sell. ColdRogue26 helped me find a useful model and tested the reactors. The sector is always crowded. Have you ever wanted to build the common wealth's production modules with Terran's resources? We would like to show you a description here but the site won't allow us. For a sizeable one to satisfy TER shipyards you need ~60mil starting capital for the station itself (including energy cell production & ~4-5 production modules) + ~40mil for a massive mining fleet. A simple station using Refined metals would be in hull part production. An 8 million dollar station in one of the 2 resource rich 180%. The longly awaited Boron DLC: Kingdom End is out today. Typing Master is a popular software program designed to help users improve their typing skills. Turn on trade filter, set it to look for the ware "Field Coils", and find a station this way that has a field coil production module. Apr 1, 2023 · The cheaper production modules for basic intermediates like refined metal and silicon wafers don't cost much, just a few hundred K each. Really missed oppertunity to research station sections for some exotic production modules so I hope there are alot more plans coming for it. pill with tv w53 They provide housing for a population, which improves station output by a percentage. These 14 modules are. This factory will take in methane and output graphene. Remember where they where initially. Regarding production modules, i am seeing now, 100% across all my modules, an build status says, everything is ok. The goal would be to unlock the player HQ, then begin to add modules to it starting with energy cell production, working your way up to having a full supply chain all on that station and eventually a wharf, and shipyard We would like to show you a description here but the site won't allow us. With the advancements in technology, it has become easier than ever to transform your living r. Other guides want to put all the production modules together and there are dozens of overlapping lines. 49 production modules at the moment Except over time it became so laggy on the map screen. Does anyone have a good construction plan they would share for one of these and a recommendation of where to put it? Between my hull parts and comp… This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap. I try to build dron construction module for my HQ. This is an X4 Foundations Guide that explains How to Increase Workforce in order to raise your station production Efficiency. This mod contains 14 modules that generates a preset list, of resources per module (Very cheat like thou). Looking for a guide for Salvaging I am lost on how to salvage, what ships I need, how do I cut up the wreck, what modules I need to put on my station and the other new ships. Step 1: Select Teuta and Manticore. At first, you need to get some blueprints for your station to work. ) ships (masstraffic too) and. I made myself one large station. Showing 1 - 3 of 3 comments. I find this to be better then just cycling through the hard points like some do. X4 is a living, breathing space sandbox running entirely on your PC. THESE ISSUES WILL BE FIXED AS WE GO. further mechanics textbook pdf Charles Mar 29, 2023 @ 11:25pm. you but your module not attached but somewhere random. X4 is a living, breathing space sandbox running entirely on your PC. You don't need the habitation modules at all. Additionally, the minimum build time the game will allow is 1 minute. 2k 2KB 30 568 57KB 26 726 789KB 19 436 Jun 10, 2023 · Trying to build a self sustaining shipyard, and already it is becoming a mess. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Hi all! I'm David and we are playing X4 Foundations we started as a Terran Cadet but our ambitions are a lot larger. I believe the habitats increase station efficiency. We would like to show you a description here but the site won't allow us. Step 2: Assign to Salvage for Commander. A recycler produces 120 prefab modules and 300 durasteel plates per cycle, which is nowhere near enough to keep up with demand. Jul 24, 2022 @ 4:27am. Shipyard modules hack? Can I emp hack shipyard modules from other factions the same I hack production modules? Can't add modules to existing station So I have some existing modules on my HQ and I decided I needed a better hanger, 6S 3M Luxury. Do the same at your new shipyard. the overproduction issue can be mitigated somewhat by not building the corresponding production module, but the game sort of forces you to build them (via the "Supply" mission that can't be. How big are your shipyards, and how many factories of things like Hull parts, and. No way to affect storage distribution. The AI does not build them as the economy is fragile enough without super. I guess lorewise drinking water is quite easy to aquire on ships since they have their own reactors to produce heat, to melt ice on the spot, but if you're speaking industrial scale, like for wheat or agnu meat production, you need equally sized industrial heaters, which eat a lot of. They are balanced with the costs of building and for blueprints being 10x higher, as well as requiring 10x the workforce to function at full efficiency. dhl rehire policy We would like to show you a description here but the site won't allow us. The AI does not build them as the economy is fragile enough without super. Build instead, a solar power plant in Mercury, standalone (which has 670% sunlight) and transport the wares to your stations, instead of putting solar panels on every station. Regardless, I updated every available. Then I built the Water Production module and a Meat Production module. Note: Casino module research is limited to players with X4: Tides of Avarice. They don't have to be connected. Just out curiosity, which station modules have defensive turrets? Because I put defensive bridges and disc modules on a station, but I never noticed the station firing at anything when it came under attack (it just deployed 70 drones instead). Modules can be obtained by scanning data leaks, buying blueprints or later on scanning a station to steal the blueprints. Adds a separate production method of energy cells for Xenon with values balanced for lack of workforce. [IMP] Galactic Empire Sep 22, 2023 · Updated for version 4 The following table shows where the Player may find the Blueprints for sale. Tier 3: Produces lvl 3 modules using mid game tech. In education, a “module” is a fractional part of a student’s education experience. Spacefuel blueprints : SOLVED Anybody know where I can buy Spacefuel Production blueprints? (IMP) Galactic Empire Production Modules Community content is available under CC-BY-SA unless otherwise noted.
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A transmission control module is a mechanism that regulates a vehicle’s automatic transmission by processing electrical signals. X4 station fun!Stay Connected with Werit: https://twitter. Microsoft Viva, a modern employee portal/intranet product, will incorporate OKR tracking software startup Ally Every company needs to track goals, often referred to as objectiv. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever should I build a production module for that to feed itself, or another station to get deliveries from. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. It is possible to purchase silicon at a higher price than the silicon wafers the production module produces from it, especially without labour bonus. These prefab structures are built in sections, or modu. Also note that the game appears to round up to the nearest minute but I don't know the full extent of the calculations (eg68 minutes for module_ter_hab_l_01 becomes 10 minutes in-game - from 1162/19. How many silicon wafer production modules on one station? Currently got 3 on my first station in new game. They in turn need energy cells, methane and ore to make them. In X4 production is the limiting factor, not money, except in the early game. Water is only used for agriculture and has a seperate section down the bottom. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I have that built with cargo and energy cells. You need to unlock the ability to get blueprints from scanning which requires research so you need the HQ. I need Container storage Showing 1 - 1 of 1 comments X4: Foundations > General Discussions > Topic Details. With high performance, power efficiency, and support for all popular AI frameworks, these modules. Will add the plans and photos of that too at some point. Workforce effect. am i building an empire slowly. This gives you up to 3X the performance of Jetson AGX Xavier and up to 5X the performance of Jetson Xavier NX. autotrader campervans for sale 00 - Guide - Station Building and Blueprints - Kingdom EndIn this video, we cover how to find blueprints for your ships and stations AND how to use them. In the case of the latter, is there a limit to self sustaining, or is it better to make a gargantuan station with. The goal of this project is to create a central spreadsheet where anyone can access the Wharf and Shipyard production lines of all of the factions, examine the presets, costs, and basic stats of each preset, and build a shopping list for your fleets. Hey, I just made this little spreadsheet that will calculate how many resources and factories you need to make a given good from a factory/complex. The Claytronics data leak was on the back side of the Claytronics station in True Sight (there are two modules on the station). In the world of high-fidelity audio systems, PCM (Pulse Code Modulation) is a widely used method for audio encoding and decoding. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In X4, it is now possible to be completely free and creative. Thousands of ships and stations trade, mine and produce, all realistically simulated using the six-point ring with the production modules turned vertical looks pretty neat with the long skinny modules like silicon wafers, shield components, etc That can be useful, for example a defence module placed far out at the plot cube perimeter, but it can also be of great disadvantage, for example a resource production or a storage module because the wares will not be transferred. Advertisement Of all the things that can. 5-7 mill to make, takes more ore/silicon at about 2x the miners required for this, and 2-3x the gas miners, but makes about 12 mill an hour. Keenan SafeSchools Online Training offers a comprehensiv. metro plus mental health providers I have the PHQ with Storage , Energy Cells module and Advanced Electronics module but not producing the advanced electronics. Station Construction. The number of subordinate ships required varies depending on station position and volume of wares. Personal data stored on this site will not be sold/shared to third parties. Blueprints are also required to build ships and equipment for them. Tech Laboratory x4 Ware Consumption (per hour): +2697. Mod manager download Preview file contents. Other times you get another random discount or mission. It is possible to purchase silicon at a higher price than the silicon wafers the production module produces from it, especially without labour bonus. IF you are into scanning stations for blueprints then you can track down modules you want by searching for sellers of the wares. Compared to X1, the device was offered to users at a reduced price, as it lacked a keyboard, modulation wheels, speakers, but had a more elaborate central panel. I have a station I'm trying to bring online. We would like to show you a description here but the site won't allow us. For example, Five smart chip production modules for me realize about 500k of income per hour, while just one microchip module makes 600k per hour 1. Increases station modules, special effects (guns firing, tracers, beams, missiles etc. Note, I was rep +11 and did a quest where I got a title, so YMMV. X4 is a living, breathing space sandbox running entirely on your PC. I really want to put some workers on it but it seems pointless. For example, Five smart chip production modules for me realize about 500k of income per hour, while just one microchip module makes 600k per hour After the patch all my solar panels on all stations stopped production. Habitation modules and storage modules are included as well. At average price a computronic substrate module barely breaks even selling the product over just selling the resources used to make it, the same applies to most other production modules. It will always have a 100% in production without it. I am designing a refined metal factory and am trying to vertically align the production modules as to save space, however I only seem to be able to rotate them horizontally. infusion medical Stations can be constructed from a variety of modules, be it production modules, living sections, Add media RSS Image 15. With a wide range of modules, SAP Ariba offers a comprehensive suite of. If you want to produce energy cells yourself then you need the solar panel. This mod adds new modules that produce 2 times the original production modules, and are balanced by costing 2 times as much as well. Even high tech production modules produce wares quickly at the rate of hundreds per hour. HI guys, I know how to complete Turret Building Missions, buy I have not yet made my Own Personal Factory/Space Station yet Paranid S Dome Habitation Module in my construction blue print 2. Now click and slightly drag outwards the mouse pointer and a thin line will appear to give you a fine turning anchor to give more 'granularity. You can also build Terran Production modules wi Steam Community:. NVIDIA® Jetson Orin™ Nano series modules deliver up to 40 TOPS of AI performance in the smallest Jetson form-factor, with power options between 5W and 15W. If you hold it with left mousebutton now you can move it, if you click with right mouse button you can rotate it. The current module is 20% done and still has 22m33s left till completion. Blueprints, assuming you start with the Terran Energy Cell production module unlocked will cost just under 8 million credits. They don't have to be connected. I inspect paranid Drone factory on 100% but it not apear in my module construction menu? So, I am always running into Advanced Electronics shortages that really hurt the Economy and research. Holy cow, thats a lot of space, food, and medical supplies! The 4 quickest way to earn money in X4 is to either sell unclaimed/abandoned ships, collect containers from destroyed ships, trade advanced satellites or to make Spacefly Caviar (1 million a pop Energy Cell production modules DO NOT need resources Sell them for 10CR each. As you embark on this journey, it’s essential to. The Jetson family of modules all use the same NVIDIA CUDA-X™ software, and support cloud-native technologies like containerization and orchestration to build, deploy, and manage AI at the edge Up to 2 x8 + 2 x4 + 2 x1 (PCIe Gen4, Root Port & Endpoint) 1 x4 + 3 x1. I agree it would have been cool to see born specific modules but that's not the case. 5 posts • Page 1 of 1. Dirk-Jan Posts: 470. Basic looks run down with chain fences in space. Modular homes have been gaining popularity in recent years, thanks to their cost-effective benefits and customizable designs. so i build moooore and mooore storage still same, donno where. 6 billion people by 2025, as house-price growth continues to outpace income growth Arrival, the electric vehicle manufacturer that aims to break up the assembly line in favor of multiple microfactories, is investing $11. NPC modules can be scanned to reveal information about the module, while player-owned station will show this by default.
Keenan SafeSchools Online Training offers a comprehensiv. That can be useful, for example a defence module placed far out at the plot cube perimeter, but it can also be of great disadvantage, for example a resource production or a storage. < > X4 Foundations Station Building guide. IF you are into scanning stations for blueprints then you can track down modules you want by searching for sellers of the wares. The longly awaited Boron DLC: Kingdom End is out today. An empty white field indicates that no licenses are required. Nope, the fabs are kinda game changing, once you get a S/M fab your income is greatly enhanced as well as your impact on the universe. deseret ranch utah And I hope I didn't make errors. Stations are constructed from multiple interconnected modules. Does anyone have a good construction plan they would share for one of these and a recommendation of where to put it? Between my hull parts and comp… This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap. X4: Foundations > General Discussions > Topic Details. e38 ecu tuning I would like to be able to build a station with missing modules. You can place the modules one after enother and place them in the same sequence as you want them to be built. by Sattler_Norbert » Thu, 1 Shipyard modules are universal. Wraith Jul 5, 2021 @ 6:08pm. Station has over 60 ships assigned. As written on the tin. Apr 22, 2023 · Also note that the game appears to round up to the nearest minute but I don't know the full extent of the calculations (eg68 minutes for module_ter_hab_l_01 becomes 10 minutes in-game - from 1162/19. lowes outdoor shed Each module acts independently from the rest having an independent amount of hull and surface elements. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. Refined Metals (ware) Refined Metals. You don't need the habitation modules at all.
So workforce is optional and your workforce only uses meds and food if the habitat is at full capacity? X4: Foundations > General Discussions > Topic Details Mar 20, 2022 @ 10:08am Hull Part Production Module Hey all. I have a sister station below it that is not quite as developed but essentially is a vertically inverse arrangement (production modules below the defence perimeter level). 10 update and allow for greater flexibility in getting into X4. This technology lives at the heart of any non-Xenon station, used to build anything from internal wiring to computer systems and control mechanisms - effectively everything but. Oct 25, 2019 · For your first factory i would definately recommend a microchip chain, something like : Argon Prime: 4 microchip 2 silicon waffer 1 energy Add 4 medium miners, 2 medium traders and you'll have cash rolling in This takes about 20mil cash to get set up, something which is easily achievable in your first few hours in the game May 20, 2022 · To get around this limitation you can group it with a Manticore then assign it or expand the salvage group (Alpha,Beta,Gamma, etc) then assign it to that group. The fast track for this is, of course, your own recycle station - I suggest going with the Ast Kikorie. A simple, intuitive, and interactive production chart for X4: Foundations. A simple, intuitive, and interactive production chart for X4: Foundations. In today’s digital age, online content has become a dominant force in capturing the attention of audiences around the world. Last edited by KopiG on Mon, 11. I would need 120 L terran habitats to make it work at 100%. More info; Station Planner & Analyzer: Plan your dream stations and analyze existing ones with ease. Jul 5, 2021 · Hey there, I tried to EMP those modules but to no avail. Or build additional production modules on the station to keep pace with the incoming resources to keep everyone busily happy. -Left mouse button is panning the screen. 39K subscribers in the X4Foundations community. Compared to X1, the device was offered to users at a reduced price, as it lacked a keyboard, modulation wheels, speakers, but had a more elaborate central panel. Connection modules, like a cross that goes upwards, as most production modules require these. Click in the build area to 'drop' the module in space. The Apollo Command and Service Modules - The Apollo Command and service modules housed the astronauts and the spacecraft's fuel system. Original als ODP im LINK [wwwde] 3 Award Share. Dec 18, 13:15. Energy cells are needed to mine the minerals, gases and raw scrap, with one energy cell producing one mineral, gas or scrap. It is possible to purchase silicon at a higher price than the silicon wafers the production module produces from it, especially without labour bonus. So I'm pretty new to x4 despite owning it for years. stress websites Originally posted by Nickel: The custom game start budget depends on a sort of hidden achievement system. TeraDragoon Dec 11, 2018 @ 2:31pm. So workforce is optional and your workforce only uses meds and food if the habitat is at full capacity? X4: Foundations > General Discussions > Topic Details Mar 20, 2022 @ 10:08am Hull Part Production Module Hey all. A destroyer takes around 9 minutes to build with full workforce and enough construction drones. Created by Daniel Turner on 2023/07/05 10:31 Solar panels give bonus depending on sun output. They are balanced with the costs of building and for blueprints being 10x higher, as well as r. Stealing blueprints. A transmission control module is a mechanism that regulates a vehicle’s automatic transmission by processing electrical signals. Thousands of ships and stations trade, mine and produce, all realistically simulated. This is what EMP bombs and production hack research is made for. Usually layered for additional protection, and using other compounds to further reinforce, Hull Parts are still cheap to produce - a. Just a general question. Modules are classed into Production, Build, Storage. However, like any other part of a vehicle, airbag modules can. ///// THIS MOD COLLECTION HAS NOT YET BEEN COMPLETELY UPDATED TO [7. Advertisement Of all the things that can. Have searched, and answers only point to 'buy it from Terran space'. Btw, start building with 20x2x20 (x,y,z) is better because so you can edit layer by layer, because zoom and control is sometimes very hard in it. X4 Production Chart Tier 1 Tier 3. There are more creative options for design and style as well as production options (I could post the whole list, but its over 500 production modules about 95-100 L habitats, plus docks and so forth, and is what I usually. what is return mail processing center letter reddit However, a simple factory would be 1 graphene and 1 refined metals with 2 hull parts modules. enjoy your new station. Plan your station modules layout by calculating production and resource needs. Energy Cell Production is a production module that requires no other resource to create Energy Cells. Do the same at your new shipyard. The Claytronics data leak was on the back side of the Claytronics station in True Sight (there are two modules on the station). With this will in future create a 20x20x20 station, every 2km in y one ring full of defense bridge, 4 tunnels (secured by hundreds of defense) for shipyards and so on. I also built two S Habitation Modules (workforce). You can scale up production by adding more Refined Metal Production modules, and eventually more energy cells but be wary of crashing the local economy; prices in X4 are demand-based, so if you glut the market, you'll be making much less money, and NPCs may stop buying the resource altogether. I build stations with six production modules for each the ship parts. Steam Workshop: X4: Foundations. Building shipyards is the money maker in X4. X4: Foundations. Just a general question. Originally posted by hooch: I think it was ANT. Originally posted by Pathogenic: Water is actually stored in container storage. I find this to be better then just cycling through the hard points like some do. We would like to show you a description here but the site won't allow us. Welfare Modules.